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Старый ламповый фонарь Warhammer 40000 40k
2024-04-03 14:05:02
#News_lampPost #AoS Сегодня гв рассказывает как изменилось составление ростеров в своей лучшей игре! В новой редакции мы можем набрать максимум 5 полков (regiment) состоящих из: 1 обязательного героя 0-3 отряда не являющихся героями (0-4 если герой в полку является генералом) *Некоторые герои позволяют дополнительно включить героев Все полки получают способность одновременной расстановки из текущей редакции. Судя по всему набор отрядов, которые мы можем включить в полк будет зависеть от героя. Приводят пример, что с героем Vanari Bannerblade мы можем набирать отряды VANARI, а Alarith Stonemage может набирать ALARITH в дополнение к Vanari Auralan Wardens. Теклис может набирать к себе все отряды своей фракции! Так же упоминается использование Auxiliary unit - их можно набирать вне полков и выставляются они по одному за раз, НО игрок имеющий в армии меньше всего таких отрядов будет получать +1 командное очко каждый раунд! И в довесок к текущим новостям упоминается, что ВСЕ способности отрядов и фракций дающие дополнительные командные очки были удалены из игры https://www.warhammer-community.com/2024/04/03/how-building-your-army-has-changed-in-newaos/ We’ve already given you a taste of what’s changing in the new edition of Warhammer Age of Sigmar, dug into what modular rules mean for you, and talked a little about the knife-edge decision-making behind the priority roll. Today, it’s time to examine army composition. In the current edition, armies require at least one Leader unit and a minimum of three Battleline units (or two for 1,000-point games), along with other restrictions on Behemoths, reinforcements, and so on. You can slot your units into various battalions that confer bonuses – such as the ever-popular Battle Regiment, which allows you to deploy up to nine units all at once. As the player who finishes setting up first is rewarded with the option to take the first turn, you have to balance low “drops” with list-building flexibility, creating tension between picking exactly what you want and seizing the first-turn tactical advantage. The new edition maintains these incentives of risk and reward, but takes a new route to emphasise flavour and flexibility. An army now comprises one or more regiments. Every army must have at least one regiment – and can only take a maximum of five. Each regiment is led by a single HERO, and can include up to three other units – or four, if it’s your general’s regiment. These regiments represent the retinues, warbands, and chosen warriors who will accompany a leader into battle, so every HERO lists which units they can include in their regiment, as part of their battle profile. In the case of the Lumineth Realm-lords, for instance, a Vanari Bannerblade can include any VANARI units in their regiment, while an Alarith Stonemage can be accompanied by their signature ALARITH units – along with Vanari Auralan Wardens, who form the common core of many Lumineth forces. Unique faction leaders like Archmage Teclis can often be accompanied by any units from their faction. In rare cases, some powerful heroes can even include other HERO units in their regiment, for example the Mighty Lord of Khorne, who can be accompanied into battle by GORECHOSEN heroes. This tends to result in armies that are much more thematic, with each HERO accompanied by the kinds of troops you’d expect to see at their sides. Every unit within a regiment deploys together as a single drop. You can reinforce most non-Unique units with more than one model, and while there is no longer any limit on the number of units you can reinforce, you may no longer double-reinforce units. Otherwise, the restrictions of the current edition are gone. “Battlefield roles, such as Battleline, Behemoths, or Artillery are a thing of the past,” explains Product Developer Ben. “Once you’ve got a HERO as your general, you have a ton of flexibility in how you build your roster. If you want to build a list that’s just a single hero and a swarm of Doomwheels zooming around and causing havoc, we won’t stop you! But it will have an impact on the game because anything that isn’t in a regiment has to be an auxiliary unit.” Auxiliary units offer a way to pick additional units from your faction, outside the confines of a regiment. There are no limits on how many auxiliaries you can take, but there’s still a cost – each Auxiliary unit is deployed one at a time (as a single ‘drop’) and the player with the fewest auxiliaries on their roster gets one extra command point at the start of each battle round. These are a crucial resource in the new edition, and scarcer than before.* “Command points are a scarce resource in this edition. There isn’t a single warscroll or faction ability in the game that gives you additional points”, explains Matt, highlighting the value of sticking to your regiments. “We’ve tried to keep army composition as open as possible to reflect the diverse array of forces found in the Mortal Realms, implementing soft incentives to push for armies that are thematic and maintain a healthy mix of units and heroes.” On top of your regiments, you’ll also be picking your subfaction. These are now called battle formations, which have been refocused around the fighting style of an army rather than their specific background. This invites players to mix and match a battle formation with their favourite colour scheme and any unique heroes they like. Other important aspects of army building are also sticking around, including Artefacts of Power and Heroic Traits – which used to be known as Command Traits** – as well as Spell Lores, Prayer Lores, and the shiny new Manifestation Lores… which we’ll have details on later. * We’ll be writing about commands and how you receive command points at a later date. ** Heroic Traits replace Command Traits – operating in a similar manner, except for the fact that they can be given to any hero, not just your general.


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